splixio games good for the brain?
Video games have a reputation for being violent and debilitating. Yet recent studies show that they improve different cognitive abilities depending on the type of game. Health risks remain very limited and can easily be avoided.
Since the release of Pong in 1972, video games have continued to improve and diversify. Some are part of our cultural heritage, such as Space Invaders, Pac-Man or Tetris. With today's video games, it is possible to play in turn an athlete, a psychoanalyst, a family mother, a fighter pilot, a surgeon, a soldier... Their decorations can immerse us in contemporary, historical or mythical places, in a metaphorical representation of the brain or in delusional dreamlike universes. They propose to us to perfect our English, to measure the age of our splixio brain, to learn to cook, to dance or to play the guitar... They represent a playful practice of great wealth that grows more and more with an expanding clientele.
Despite its dazzling success and the many possibilities it can offer, the video game does not always have good image. Indeed, some games are often criticized for the violence that characterizes them, when the aim is to shoot anything that moves without complex and that the resulting carnage is also very realistic. They are often also judged "numbing" and have the reputation of locking some of their users in a conditioned addictive practice (press this button in response to such stimulation). The teenager – because he is the most often involved – could end up at the worst psychotic, at best violent, "disconnected" from society and its values, a victim of epileptic seizures. However, video games – and computer science in general – are now part of our daily lives and it becomes difficult for parents who wish to divert their children (in 2002, according to a Sofres splixio unblocked survey, more than 80% of children aged between 8 and 14 years declared practicing multimedia games). Contrary to the opinion of those wary of video games, the results of the research conducted in recent years on this subject tend to show that the risks are weak and circumscribed, although present and therefore not Negligible. But more surprisingly, it seems that video games would be beneficial, in the sense that they would improve certain cognitive abilities of their regular users.